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Uncle Ebenezer's Will (1980)

 
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Mars
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Joined: 25 Jul 2007
Last Visit: 14 May 2024
Posts: 891
Location: Waterloo, Ontario, Canada

PostPosted: Fri Aug 03, 2007 4:10 pm    Post subject: Uncle Ebenezer's Will (1980) Reply with quote



Title: Uncle Ebenezer's Will
Item Code: n/a
Type: generic roleplaying supplement
Copyright: 1980
Author(s): Jim Moir
Artwork: Mary Jo Tetkowski
Cartography: n/a
Place of Publication: Dearborn Michigan, United States
Printer: n/a
Format: 18 pages and 2 cardstock covers, letter sized, top corner stapled
ISBN: n/a
Cover Price: $3
Mass: n/a
Dimensions: length 27.9cm, width 21.8cm, thickness .3cm

Approved by Metro Detroit Gamers for use at Michicon IX; same typeset as Fazzlewood.

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Last edited by Mars on Fri Apr 24, 2009 9:32 pm; edited 1 time in total
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Joined: 11 Sep 2004
Last Visit: 28 Jun 2013
Posts: 2977
Location: NYC

PostPosted: Sat Aug 04, 2007 2:30 am    Post subject: Reply with quote

Just had to drop a rare post from the blackberry while away from the puter.

This is a fantastic find. I searched this one for several years and never saw it!

Is it fully campatible for ADandD or more generic looking? This adventure comes at the tail end of a long line of great TSR adventure debuts by MDG. This is certainly more rare than the other featured modules officially produced for sale at their conventions.
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Mars
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Joined: 25 Jul 2007
Last Visit: 14 May 2024
Posts: 891
Location: Waterloo, Ontario, Canada

PostPosted: Mon Aug 20, 2007 7:04 pm    Post subject: Reply with quote

The character stats for the pregens are all AD&D stats, with AD&D attributes, spells with casting time matching the PH, thieve attributes, etc. Monsters all appear to be in AD&D format with a Hit Table using armour class.

It is definitely AD&D ready but the back states:

Unlce Ebenezer's Will ... is a fantasy adventure adaptable to many role-playing game systems. This scenario includes six pre-created player-characters but can also be used with any group of low level adventurers. This game is a complete underground adventure with new monsters, a map, and combat tables included.

Players venture into the cavern stronghold of their dead uncle. They have two hours to carry out as much treasure as they can find. It seems easy enough....
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