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Dungeon Builder's Guidebook
Item code: TSR9556
Internal Code: na
Type: Accessory
Release: 1998
Design: Bruce R. Cordell
Editing: Cindi Rice
Creative Director: Thomas M. Reid
Steve Winter
Cover Illustration:
Daniel Horne
Interior Illustrations:
Arnie Swekel
Cartography: Dennis Kauth
Art Direction: Dawn Murin
Format: 64-page stapled booklet
loose two-fold cover
16-page geomorph booklet
Print Runs: → 1st (1998)
Rarity: Common
Value@NrMint: $10
ISBN: 0-7869-1207-3
Cover Price: $14.95 U.S.
Weight: 200 grams
Dimensions: Width: 21.5 cm;
Height: 27.5 cm;
Depth: 0.5 cm
Collector's Arcana: Shrink-wrapped copies add 25% to the base value. We have the original cover art for Dungein Builder's Guidebook on display inside our Online Art Gallery.

"You are probably wondering: Is this guidebook for me? In a word—yes! Dungeon Builder's Guidebook assembles tried-and-true dungeon building advice, approaches, and tacticts gathered over many years. The suggestions and samples in this book are an invaluable resource for intiating and fleshing out the ruins, mines, caverns, and tombs of your imagination.

What if you already design all your own dungeons? Though the advice and tips in here may be old news to you, even the most experienced Dungeon Master is sometimes strapped for time or inspiration. Dungeon Builder's Guidebook is perfect for generating the dungeon hook you need ata moment's notice, the goblin warren the PCs accidentally stumble upon, or the pocket dimension you did not get a chance to detail.

Dungeon Builder's Guidebook contains the following features:
  • Basic pointers and advice on building dungeons.
  • Permutations that provide ways to 'twist' your dungeon in exciting ways.
  • Six distinct dungeon types, each accompanied by property and encounter tables to help you flesh out your dungeon.
  • A collection of 78 geomorphs that you can photocopy, trace, or freehand onto your own maps.
  • The Trap Architect, a detailed process for generating lethal traps.
  • The Autodungeon Engine, a series of tables that allow you to create a dungeon by attaching random geomorphs together, forming a unique dungeon each time.
Dungeon Builder's Guidebook follows and complements World Builder's Guidebook, focusing on specific sites rather than global designs."

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