Adventurers must overcome handicaps to in the search for the miraculous fountain in an ancient temple. Riddles and puzzling trials are plentiful.
"This Wilmark Dynasty scenario was designed in 1978 for its D-Con I convention. Due to its critical acclaim from that event it was again used at the 1980 Origins. This module is unique in many ways, as are many of the Wilmark Dynasty adventures. Journey can be played with characters of any level as it is their wit and puzzle solving skills which will be put to the test. The module’s author Micaela Corradin recommends that gamemasters use handicapped adventurers motivated by their handicap to see the adventure through. The scenario includes characters which are blind, deaf, mute, one handed, peg legged and horribly disfigured." -- from Days of Knights auction webpage.
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