The party is contracted by a old forgetful wizard to retrieve a box from the home of the Krish.
The Krish are a race descended from the union of Human and Dragon. While at Krish Home, the party will hopefully assist them in banishing 3 Umber Hulks that have taken up residence in the Hatching Grounds. The monster introduced is a Power Cat which can shoot off 3 6d6 bolts of energy per day.
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