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GenCon XVI (1983)

 
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PostPosted: Mon Apr 02, 2007 6:36 pm    Post subject: GenCon XVI (1983) Reply with quote



Title: GenCon XVI: Beyond the Conventional Mind
Item Code: n/a
Type: Convention program booklet
Copyright: 1983 by TSR Hobbies
Author(s): n/a
Artwork: Timothy Truman
Cartography: n/a
Place of Publication: Lake Geneva, Wisconsin, United States
Printer: n/a
Format: 30 page softcover, stapled
ISBN: n/a
Cover Price: n/a
Mass: 70g
Dimensions: length 27.8cm, width 21.1cm, thickness .2cm
__________________________________________________________________________________________________________________________

Boardgames--

Jasmine Card Game
Jasmine Tourament
Titan War IV (Titan Rules)
Star Fleet Battles
A Quiet Drive in the Country? (Car Wars rules)
3rd Annual Trans-America Rally (Car Wars rules)
Source of the Nile Tournament
Family Business Tournament
The Encounters Tournament
Empire Builder Tournament
Red Star Falling Tournament
Junta Tournament
Once Upon a Time Lord (Dr. Who boardgame rules)
Battle Among the Races (Star Fleet Battles boardgame rules)
Raid on Delta Gamma IV (Star Fleet Battles boardgame rules and Battle Damage Code Red rules)
Intro. to Star Fleet (Star Fleet Battles boardgame rules)
Cosmic Encounters
Diplomacy
King Arthur's Quest (Quest boardgame rules)
Knights of Camelot Tournament
Kingmaker
Survival Force
Trax
Rails Through the Rockies
Fantasy Forest
Mah Jong
Mastermid Tournament
Illuminati Tournament
Cosmic Encounters
Judge Dredd
Dr. Who Double Board
Jasmine Tournament (Jasmine: The Battle for the Mid-Realm card game rules)
Beginners' Dungeon Game
Learning to Play Jasmine (Jasmine: The Battle for the Mid-Realm card game rules)
Wizard's Quest
Duels in Space (Starfire boardgame rules)
Cosmic Encounters
Domain
Shadowlord!
Lost Worlds
Empire Builder
Intro. to Solitaire Wargaming

Miniatures--

Balance of Terror (Star Fleet Battles rules)
Striker
Skirmish in Zululand (Sword and Flame Rules)
Medieval Miniatures for Beginners
WWII Micro Armor (Termite Micro Armor rules)
WWI Alliance vs. Entente (Termite WWI Naval rules)
Down on the Dniepr (W. R. G. Armor & Infantry rules)
Magical Battalions Demo
Magical Battalions
Retirement Village (Swords & Spells)
Monster Squash
Kis-Megyer (ULM to Waterloo rules)
B.D.M.B.E. III (AD&D game variant combat rules)
The Wrath of Illusions (AD&D game variant combat rules)
Villa Franca (ULM to Waterloo rules)
Knight's Hand Book II
4th Annual Computer (Seapower rules)
Three Crusades
WWII Miniatures (W. R. G. modified rules)
The Hill Bandit (Colonial Warfare rules)
World War II Naval Miniatures Battles for Sirte (Modified Pratt rules)
An Action off Guadalcanal (Modified Pratt rules)
Universal Soldier Fantasy
Universal Soldier Historical
Boche!
Iroquois
Modern Micro Armor Soviet Offense (Main Battle Tank rules)
Modern Micro Armor Stalemate (Main Battle Tank rules)
Modern Micro Armor Counter Attack (Main Battle Tank rules)

Role Playing--

The AD&D Open
Fez IV: A Wizard's Revenge (AD&D game rules)
Pressure Point (Free Form RP game rules)
S.H.A.R.C. (Top Secret game rules)
Star Trek: The Shadow of Doubt (Star Trek game rules)
World's Largest Dawn Patrol Game (Dawn Patrol game rules)
RPGA Network Dawn Patrol Tournament (Dawn Patrol game rules)
Dawn Patrol Society Open Tournament (Dawn Patrol game rules)
Gangbusters Game Demo (Gangbusters game rules)
Gangbusters Tournament (Gangbusters game rules)
Murder on Main Street (Gangbusters game rules)
The Final Conflict (AD&D Game Rules)
The Trouble with Jump Drives (Traveller game rules)
The Globe of Gorth (AD&D game rules)
The Heroes from Legion (Villains & Vigilantes Superhero game rules)
Loki Locked Out (AD&D game rules)
Interaction (DM's Whim rules)
Castle Abern (AD&D game rules)
A Walk in the White Forest (AD&D game rules)
A Bomb!?! (D&D Expert game rules)
Quest for the Dragon Doom (D&D Expert game rules)
The Death of the Undead (D&D Expert game rules)
Quest for the Boss (AD&D game rules)
Pitfall (AD&D game rules)
Sunken Treasure (AD&D game variant rules)
Expedition Angmar (D&D Expert game rules)
The Crystals of Vantal (AD&D game rules)
The Prince of Thieves (Thieves Guild game rules)
Downbelow Station (Downbelow Station rules)
The Waller-Nexus Survey (Star Frontiers game rules)
Nadsokor, City of Beggars (Stormbringer game rules)
The Citadel of Org (Stormbringer game rules)
Quest for the Flail (AD&D game rules)
Assault on the Chaple Rodrath (AD&D game rules)
Paradise or Hell (Worlds of Wonders game rules)
Free Enterprise (AD&D game rules)
Forgotten Quest (Runequest game rules)
Spawn of Cthulhu (Call of Cthulhu game rules)
Duel for Kai Province (Bushido game rules)
Into the Border (Bushido game rules)
Sixth Annual Dungeon Wars (AD&D game rules)
FTL-2448 (FTL-2448 game rules)
Fringeworthy (Fringeworthy game rules)
Stalking the Night Fantastic (Stalking the Night Fantastic game rules)
M.I.S.S.I.O.N. (M.I.S.S.I.O.N. game rules)
Kabal: Knights and Berserkers and Legerdemain (Kabal game rules)
Thalens Dungeon (AD&D game rules)
Operation Flashback (snow cat) (Top Secret game rules)
The House of Fun? (AD&D game rules)
Aetunont: The Tower of Endless Night (AD&D game rules)
Not Quite Dream Park (AD&D game rules)
Elessar's Spring Clean Party (AD&D game rules)
Champions: The UNcanny X-men (Champions revised game rules)
The Quest for the Heart of Sutekh (AD&D game rules)
The Glass Key (AD&D game rules)
Recover the Sun (AD&D game rules)
Virus (Morrow Project game rules)
3D+D Advanced III (AD&D game rules)
Fluffy Quest I: The Phantom Strikes (AD&D game variant rules)
The Quest for Life (AD&D game rules)
Greed I (AD&D game rules)
Dawn Patrol Masters Warm-up Game
Dawn Patrol Masters Challenge
Star Rovers for Beginners (Star Rovers game rules)
Nelson's Revenge (AD&D game rules)
2nd Annual Barroom Brawl (D&D game rules)
Attack of the Winged Goblins (AD&D game rules)
Freeing the Orcs (AD&D game rules)
Capture of the Devil's Hand (AD&D game rules)
Good Guys Finish Last (AD&D game rules)
Top Secret Tournament
Gamma World Open
The Death Temple of Zarys (AD&D game rules)
Blood Wars II (AD&D game rules)
The Alien Artifact (Traveller game rules)
Death Coach! (AD&D game rules)
Tomb of Baltek! (AD&D game rules)
Challenge of the Australoids (AD&D game rules)
The Bane of the Evil One (AD&D game rules)
Ghost Town Gunfight (Boot Hill game rules)
The Last Dungeon (D&D Exoert game rules)
Operation Parkside (Top Secret game rules)
The Ruins of Dhorm-Krai (AD&D game rules)
Crisis on Orando (Champions game rules)
Bane of the Lightning's Hand (D&D game rules)
Hitchhiker's Guide to the Galaxy (Traveller game rules)
Haunted Castle Pendor (AD&D game rules)
There's a Klingon in my Cabin! (Gamma World & Space Marines game rules combined)
Tarsean Rebellion (Gamma World & Space Marines game rules combined)
Caravan to Meltoh (AD&D game rules)
Trouble in Gray Ford (AD&D game rules)
The Paladinhood of Donin (AD&D game rules)
Grey Moon (AD&D game rules)
Mr. Kurtz (Villains & Vigilantes game rules)
Jabberwocky II (AD&D game rules)
The Great White North Journey (AD&D game rules)
Hour of the Demons (Champions orginal game rules)
The Crypt of GavGan Hi Svatti (Empire of the Petal Throne game rules)
An Antidiluvian Armory (Empire of the Petal Throne game rules)
Search for Scales of Brown (Empire of the Petal Throne game rules)
Red Ruin Rains on the Master of Heroes (Empire of the Petal Throne game rules)
Into Kolume BaBar Dalikoi (Empire of the Petal Throne game rules)
Death in the Dark (Empire of the Petal Throne game rules)
Up the River of Death (Empire of the Petal Throne game rules)
City of SS'an Gan Vadhak (Empire of the Petal Throne game rules)
Marvel Team Up (Villains & Vigilantes game rules)
X-Men/Teen Titans (Villains & Vigilantes game rules)
Ring of Choice (AD&D game rules)
Fortress of Tel Hewer (AD&D game rules)
The Rescue of Chip & Muffy (AD&D game rules)
The Gladiators (Gamma World game rules)
The Phlegmmings (AD&D game rules)
The Last Request (AD&D game variant rules)
The Artifact of Luna Augusta (AD&D game rules)
Into the Lair of the Minotaur (AD&D game rules)
Dark Tower (AD&D game rules)
Inner City (Inner City game rules)
Alliance Tournament: Griffon Keep(AD&D game rules)
Area T (Gamma World game rules)
Asaf's Keep (AD&D game rules)
The Hall fo the Twelve (AD&D game rules)
Power Play (Star Trek Role Playing game rules)
The Prince of the Aisle (AD&D game rules)
First Annual Marvel Superhero Role Playing Tournament (Marvel Superhero Roleplaying game rules)
The Pipers of the Waters (AD&D game rules)
The Perfectly Routine Mission (AD&D game rules)
Reminders of Lassefar (D&D game variant rules)
The World of Jame Bond-007
Visual Dungeon

Computer Games--

The 24 Hours of Le Mans
Continuous Computer Games
C.A.N.S. (Computer Assisted Naval Simulation rules)
Lord of the Games Video Tournament
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tfm
Tome Crew
Tome Crew


Joined: 12 Nov 2005
Last Visit: 22 Mar 2020
Posts: 4574
Location: In the House of the Cosmic Frog

PostPosted: Fri Apr 27, 2007 6:43 pm    Post subject: Reply with quote



Title: GenCon XVI: Beyond the Conventional Mind
Item Code: n/a
Type: Convention Schedule booklet
Copyright: 1983 by TSR Hobbies
Author(s): n/a
Artwork: Jeff Easley
Cartography: n/a
Place of Publication: Lake Geneva, Wisconsin, United States
Printer: n/a
Format: 63 page softcover, stapled
ISBN: n/a
Cover Price: n/a
Mass: 164g
Dimensions: length 27.5cm, width 21.6cm, thickness .4cm
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