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Hackmaster GameMaster's Guide

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PostPosted: Sun Sep 02, 2007 7:37 pm    Post subject: Hackmaster GameMaster's Guide Reply with quote

Title: Hackmaster GameMaster's Handbook
Item Code: na
Type: Core Rules Book
Copyright: 1st printing October 2001
Author: Jolly R. Blackburn, Brian Jelke, Steve Johansson, David S. Kenzer
Cover Artwork: Stacy Drum
Interior Artwork: V. Shane Colclough, Doug Courtis, Kevin Daily, Brian Dawson, Mike Doscher, Stacy Drum, Tim Dzon, Brendon Fraim, Brian Fraim, Benjamin Hall, William Hammock, Eric Johns, Nick Laing, Rob Lee, Tom Martin, Ed Northcott, Mark Pennington, Mike Simon, Jon Usiak.
Place of Publication: Mundelein, Illinois, United States
Printer: n/a
Format: 370-page perfect-bound book
ISBN: 1-889182-37-0
Cover Price: $29.99
Mass: 850 Grams
Dimensions: length 28.0cm, width 21.5cm, thickness 2.0cm

Tired of all those namby-pamby game systems that eviscerate and emasculate the powers and priviliges of being GM? Looking for a system that's new and exciting, but feels so familiar, you'll swear that you've played it before? Look no further! In a world where there is no shortage of mediocre games, you've stumbled across the Arkenstone of the dragon's hoard. Furthermore, if you've ever played in a fantasy role-playing game before based on a d20 combat roll and armor class, you already know how to play this game! And while this is the 4th Edition of the HackMaster game, in another time, another edition or alternative universe, this could easily have been called "3E". It is the 1st/2nd edition with new crunchy-bits and a whole lot of fresh attitude. Playing this game will make you feel like you did when you first started role-playing. Excited. Filled with wonder. And just a bit nervous. Yep, this is:

THE HACKMASTER GAMEMASTER'S GUIDE - You are the bull in the Player Character's china shop.

The tome you hold in your hands is the long awaited 4th incarnation (edition) of the Hackmaster GameMaster's Guide. This treatise is an indispensible weapon in the GM's arsenal: a must for those with a desire to take up the GM's Shield and referee HackMaster. All things HackMaster are made possible by the secrets contained herein. This book is a key, a Rosetta stone if you will. For in it rests the path to understand ing the vastest and greatest game ever created by mankind. This magnificent instrument is the Tree of Knowledge in this Garden of Eden of roleplaying games. Verily, without the truths held within this exalted text, you are but an annoyance to the players in their rise to power. Gum stuck to the sole of a worn riding boot. But, by reading this book, and arming yourself thusly, you grow in stature. You place the mantle of GameMaster upon your brow. Indeed, you will rise in rank among your peers to become the supreme commander of your table in all things.
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